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Old 01-13-13, 12:02 PM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Default Success!

I have just tested the AA gun's fix by Wamphyri (actually I've just tested just the 20 mm standard flak), and I got to say that it is working. It sufficed changing the obj_Turret => Elevation => gun_anim => start_index setting from 4.8 to 5.8.

Thank you Trevally for putting me in the right direction!

Fixing other guns, where required, shouldn't be a problem now. Provided that we manage to get our U-boat fitted with one of them in game...

Volodya, when you want we can keep on our tests now

A bit offtopic: I was trying to adjust maximum and minimum elevation angles to historical values, and I've noticed that when manning the gun manually, the camera doesn't follow gun's aim, which gets therefore out of view at the most extreme angles. Is there anyone who knws how to fix this problem?

I suppose that adjusting camera's angular angle or angular range should do the trick, but I don't know where to find these parameters. Both Gun Station Controller (in 20mm_C30.sim) and Cam User Data controller (in 20mm_C30.cam) make reference to 'Cam_A01Gun'. I looked for it in cameras.cam, but with no joy
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