I have some connection issues today, so I can't responding right away
All tests were on the sub with only one gunner on board. Maybe later I'll try to test a sub with several gunners. On the other hand we are on board the sub rather than on the destroyer..
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Originally Posted by gap
That's weird. The stock setting for both Trav and Elev tolerance of sub AA guns is 15 deg. I have reduced the above figures to only 4.5 (that's 30% of the original). It doesn't add up, unless Max error angle in Sim.cfg is affecting our guns as well as AI guns. If that was true, we would have an error angle of 4.5 x 4.5 = 20.25 deg: still too much for our poor gunners 
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Originally Posted by gap
only a bit better? These settings should have converted both your and AI ship's gunners into snipers 
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For some reasons a gunner shoots often below or above the target and it doesn't look like a preemptive shots..
Although the accuracy of the shots in both tests was good but most shots off target
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Originally Posted by gap
P.S. are you a sniper? 
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a bit
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Originally Posted by gap
what about your crew? Did they get totally crazy, or they were just as bad/good as in stock?
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as in stock
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Originally Posted by gap
Do you mean that a 'Max error angle' of 15deg makes AI guns too bad? from your first comment (...force down planes less frequently... etc) it seemed to me that they were just a bit worse than in stock game, and for my understanding of the file settings, they should be just as bad as vanilla sub gunners
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Maybe a language barrier to blame? I'm not always accurately can pick the right words

In these tests was the task force (6 DD's and 2 Dido) and they downed the planes too long, I think, in reality, they would have done it a bit faster..
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Originally Posted by gap
Not exactly. We learn from our mistakes, but I think I had warned you that some of my settings were a bit excessive 
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Do you think that the "a bit" is a right word?
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Originally Posted by gap
So are you okay with the vanilla settings as far as far as U-boat guns are concerned? Personally, I would expect a trained AI gunner to be at least as good as the captain-player if not better. If you think that our gunners are already good enough, I can try making the aiming more difficult for the player. What do you think?
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I think that we are on board the sub and our main weapon is the torpedoes

On the other hand, I am using
Sober's bad weather deck gun for inaccuracy during the storm
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Originally Posted by gap
In any case, before I start finetuning the settings, I need to know wether the aiming of AI ships/sub's guns is affected by crew experience, weather, ambien light, etc. or not. Can you make some tests on this subject? 
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OK.. I'll do it
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Originally Posted by gap
The Vierlig is the quad mount version of the C/38 20mm Flak
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Now I see