View Single Post
Old 01-07-13, 06:27 PM   #122
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Okay, 'AA guns error angle test mod' available here:

http://www.mediafire.com/?855alb6j9vdk8cn

This mods contains 4 submods (enable one at a time). It doesn't include the changes introduced so far with armaments & equipments patch, but they are compatible with each other. The use of A&E patch v0.2 together with this last one, is optional.

The submods are:
  1. decrease own AA guns error angle: should make AI controlled guns on your sub as good as the ones aboard ships (Max error angle=4.5, sub guns Trav/Elev tolerance=4.5, ship guns Trav/Elev tolerance=1)

  2. decrease even more own and AI AA guns error angle: should make both your gunners and the ones enlisted on ships excellent shooter (Max error angle=1, sub guns Trav/Elev tolerance=1, ship guns Trav/Elev tolerance=1)

  3. increase AI AA guns error angle: should make the gunners aboard ships as bad as your ones (Max error angle=15, sub guns Trav/Elev tolerance=15, ship guns Trav/Elev tolerance=1)

  4. increase even more own and AI AA guns error angle: should make both your gunners and the ones enlisted on ships horrible shooters (Max error angle=30, sub guns Trav/Elev tolerance=30, ship guns Trav/Elev tolerance=1)

The above names and my explainations of them are assuming that the Max error angle parameter in sim.cfg is applied only to ships mounted guns.
If this interpetation is not correct, then only the 2nd submod will be balanced; the 2nd submod would make our gunners a bit more accurate, but still worse that the ones aboard ships, and the 3rd and 4th, though decreasing the accuracy of ship mounted AA guns, would make our own guns inpossible to handle: I wouldn't be surprised if weird things happened

That's enough right now. Keep me informed on the results guys!

Quote:
Originally Posted by Rongel View Post
A small update on torpedo duds. I did some tests and found out that the controls are quite broken. First issue is that lowering the torpedo speeds to reduce duds isn't working. The other is that date doesn't affect anything. I put the dud rate to 100% and between 1938-1943 and got the same effect in 1944 when the value was 0 %...
Is this with TDW's patch enabled? Is it possible that when fixing the general feature, he disabled speed and date controllers?

Quote:
Originally Posted by Rongel View Post
Well at least that reduces the work amount for the mod!
Your positive attitude doesn't convice me. Not in this case
To me is inacceptable having, during late war, the same dud rates as in 1939

Anyway not everything is lost: while we wait for TDW to hopefully come back and have a look at the issue, you () can collect as much historical info as you can and prepare several versions of the mod with different dud rates for different periods. At worse, we will fix those dud torps the hard way, by enabling a different submod every six months

Last edited by gap; 01-07-13 at 08:45 PM.
gap is offline   Reply With Quote