Perhaps it's possible to do it, but in practice it is a nightmare.
I have been moving longitude of way-point of unit 1 little by little and could not make it. I had to reload mission 40 times. ( I would be tired to do 100 )
In other words I could not achieve any synchronization.
Anyway UNIT 2 behaves ODD, regardless of it's way-point 1 location.
I guess it's behavior is driven by UNIT 1.
What interesting is that GameExitDate and GameExitTime have no effect.
This trick could be easily implemented if those 2 parameters could trigger the behavior.
I made another simple play with just one ship (Bismarck), that suppose to exit in 5 min.
I manipulated all other factors ( DockedShip, DeleteOnLastWaypoint, etc...) in every possible combination and it did NOT work.
I would say is a BUG.
Any comment on this please.
|