Here is a mission where a DD is docked for 1 hour.
It is the replaced by another DD (same) that will goto a waypoint.
Your uboat is just off watching:-
[Mission]
IsVisible=true
MissionType=0
MissionDataType=0
MultiMissionType=0
IsTutorial=false
Year=1941
Month=5
Day=18
Hour=10
Minute=0
CurrentYear=1941
CurrentMonth=5
CurrentDay=18
CurrentHour=10
CurrentMinute=0
GroupMissionStartDelay=0
IconIndex=0
Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
ActivationAchievements=
[Unit 1]
Name=_GE DD Type 34#1
Class=DDType34
Type=4
Origin=German
LayerOperation=0
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
Doctrine=0
CfgDate=19410501
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=true
DockedShip=true
IsEscort=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19410518
GameExitTime=1059
EvolveFromEntryDate=false
Long=-2410000.000000
Lat=6304000.000000
Height=0.000000
IsFromSingleMis=false
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=false
CombatRadius2D=30.000000
CommandedSpeed2D=0.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000
NextWP=0
[Unit 2]
Name=_GE DD Type 34#2
Class=DDType34
Type=4
Origin=German
LayerOperation=0
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
Doctrine=0
CfgDate=19410501
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=true
DockedShip=false
IsEscort=false
GameEntryDate=19410518
GameEntryTime=1100
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-2409982.000000
Lat=6304000.000000
Height=0.000000
IsFromSingleMis=false
Heading=0.000000
Speed=5.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=false
CombatRadius2D=30.000000
CommandedSpeed2D=0.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000
NextWP=0
[Unit 2.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-2410304.000000
Lat=6306734.000000
Height=0.000000
IsFromSingleMis=false
[Unit 3]
Name=_Type VIIC#1
Class=SSTypeVIIC
Type=200
Origin=German
LayerOperation=0
Side=2
Commander=1
CargoExt=-1
CargoInt=-1
Doctrine=0
CfgDate=19410501
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=false
DockedShip=false
IsEscort=false
GameEntryDate=19410301
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-2409519.000000
Lat=6303995.000000
Height=0.000000
IsFromSingleMis=false
Heading=270.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=true
CombatRadius2D=30.000000
CommandedSpeed2D=0.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000
NextWP=0
[EditorParams]
InitLongOff=0.000000
InitLatOff=0.000000
ZoomIndex=0
Prefix=
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