Few things about this method... it doesn't work on "moving away" and "constant distance" contact's courses, (or very close to "constant distance")... if you are moving, you should move in opposite direction of a contact, i.e. if he is moving SW you should move NE (you MUST get crossing of bearings) if you are getting parallel bearings it is impossible to get contact's course... time between bearings is also very important, the longer the better! Usually 10 minutes is enough for merchants, 5 - 7 for warships... good luck.
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Come closer... and die.
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