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Old 01-02-13, 03:08 PM   #2
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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1) When hosting a Game, it shows me my Hamachi IP in the Bottom window, even though Hamachi is turned off. We ended up having to turn on Hamachi and play over this network instead of 'true internet' which admittedly sucks since it's got a high desync (e.g. we saw eachothers rockets sinking down in the ocean and lagging across half of the map) is there any way to select which network the DW Game i hosted upon? (Hamachi is Net I, Internet is Net II, i have Windows 7 Professional 64bit if that helps and it's not an ingame menu thing)
Look about halfway down this page under "What settings (i.e. ports, etc.) do I need to play online?"
http://forums.steampowered.com/forum...d.php?t=397529

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2) Aircraft, aswell as DSRV's and Special Forces take incredibly long untill they are Deployed in MP. It's due to the 'Quick Aircraft Launch' beeing disabled i guess. Now for a mission with the FFG-7 i was wondering if it's possible to have the game start with the Heli on Alert 15 by default so i don't have to wait for an Hour. Is there any way to place a FFG-7, issue it a MH-60 and set it so it's on Alert status 15 already as the game begins?
To my knowlege, there's no way to do this. You CAN however, edit the scenario to have the copter or copters already in the air when the scenario starts. You can even get creative and have it really close to the deck when the scenario starts as if it just lifted off.

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3) Pause seems to work in MP, but time compression does not. Is there, once again, any way to turn on Time Compression so both player (e.g. in a multi station game) can agree on a time scale and fast forward a bit? Or give the host controll of Time Compression?
There is no time compression in multiplayer. Everything is real time. Some scenarios can take upward of 5+ hours to complete in multiplayer. The only game I've ever seen that does the "agreed upon time compression" is "Harpoon 3 Advanced Naval Warfare".
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