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Old 01-02-13, 12:01 PM   #54
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by V13dweller View Post
I would be happy to test more of your weapon fixes when you release them.
Good! I an not sure if I will be on time for releasing the next update today, but stay tuned anyway!

Quote:
Originally Posted by V13dweller View Post
I am going to get some ships close enough to each other to see if they will use the torpedoes, but right now, one has sunk the other before they get close enough to use them
Quote:
Originally Posted by volodya61 View Post
Maybe it's just a decoration?
Quote:
Originally Posted by V13dweller View Post
I believe now that the torpedo tubes are decorations, I placed a Konigsberg class light cruiser 400 meters (Minimum distance for the standard G7a torpedo to detonate) and the tube racks did not track the enemy ship, the ship just maxed the engines, moved to a safe distance, then the 3 turrets just tracked to the ships and sent it to the bottom by normal means.

I think, under my opinion, it is for decoration purposes only.
Yes, I could hardly believe it, but lamentably you both are right...

Unlike other ship armaments, torpedo launchers don't have a wpn_* controller assigned in guns_radars_01.sim. Even worst, after having a quick glance at the available SH weapons controllers, I couldn't find any special controller designed for working with the torpedo launcher. Here's the full list of them:

wpn_BoldsLauncher
wpn_Cannon
wpn_DCRack
wpn_Hedgehog
wpn_Kgun
wpn_Searchlight
wpn_SubTorpedoSys

As you can see, the closer we can get to a torpedo launcher is the wpn_SubTorpedoSys controller, which I doubt will work on ships.

Nonetheless, I remember that in SH3 or 4 they managed to mimic a working torpedo launcher by using a dummy gun which fired dummy shells. If I remember correctly, the trick was making it to spawn a torpedo in place of a flash effect every time it fired its armless rounds. This method had several limitations, but at least it worked. I'll try looking for this mod, and see if the same can be done in SH5.

In the meanwhile I would appreciate if someone could explain to me how deck-mounted torpedo tubes do work. I don't know anything on this topic: do they track their target like a normal gun do (train and elevation)? Are the torpedoes they fire equipped with gyroscopes? etc.
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