Letum said:
Quote:
Ive found a single merchant going at 3knts. Any way to fix such irregular speeds?
3kntas is just too slow
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We aimed to provide a wide range of speeds to mimick the effects of heavy weather or other variable factors from real life. 3 kts isn't really 'just too slow' in a heavy storm for an old tramp; nor for a ship suffering from damage or engine difficulties. Speeds like that are what you occasionally get when the word 'random' enters our programming vocabulary.
However, if it's a problem for many people (and it must occur very rarely because of the way the randomizer was written), it wil be easy enough to fix.
Stiebler.