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Alas, if the Devs had spent a little time playing the game, and working out navigation/manual targeting problems as we do, I think many of these flaws would have been eliminated at the outset.
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The developers did the best they could with the time allotted them by UBI. They even had the release date backed up 1 quarter, if I remember correctly. They also worked with SubSim on what was wanted in the sim while they designed it. That is why it is still the very popular sim it is today.