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Old 12-22-12, 05:56 PM   #14
Spirit X
Swabbie
 
Join Date: Dec 2012
Posts: 12
Downloads: 35
Uploads: 0
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Thanks for the warm welcome chaps. Well, I assume we're at least mostly chaps.

Palatum - Thanks for the info. Now I understand that I need to set the range to what it will be when I actually fire the torpedos.

Gustav - Once I'm comfortable with all the trig using God mode, I may well check that mod out, thanks.

Gargamel - I did install it in the right place. GWX actually installed fine as far as I could tell. Steam just gave me that error when I tried to play the game after the GWX install. I assume that if you don't put it in the right place, it wouldn't install anyway?

I'd be a lot happier if I could roll back GWX should it fail again. Is there anyway it can be installed via JSGME?

Randomizer - I see your point. I guess that one 'unrealistic' aspect of game that must be balanced out is the fact the the captain of the boat wouldn't have actually been doing all this stuff single handed. I'm happy with God mode for now at least, while I'm learning the ropes.

Pisces - Thanks for taking the time to reply in such depth. I'm finding that, with the extra bits you get from having the question mark ticked, I generally have what I need to do the trig and stuff (although I am using God's Eye View for now). May well check out some of those tools, although I'm not sure I wanna mess with anything that isn't JSGME ready, I'm only about 60% techie and the sheer volume of mods for this game is rather intimidating.

I've been through the visual method using the datapad a few times. It went ok but at night I just couldn't see a damn thing, even up close. Maybe I should just adjust my screen a little. Good idea about using the Watch Officer, didn't realise that option was there until you mentioned it. Think I'll try an attack or two using him with God mode off and see how it goes. Although, how does he know the range anyway if I haven't worked it out yet?

The vertical wall idea, using the length of the ship is excellent, thanks. Will definitely add that to my repertoire.

At the moment, my main method of attack has been to run off to where my target will be in ten minutes or so and set myself up stationary, abeam of his course. Then just wait for him to pass my 000. Have also tried firing a spread at a convoy at a slightly oblique AOB, like 80 degrees, and that worked a treat taking out two ships. I saw it in a youtube vid linked from a post.

It seems a bit silly but I think the most irksome aspect of my attacks thus far has been the fact that I have to work out my own course. I guess I just assumed that I would always have that figure on screen somewhere. I've gotten into the habit of making sure I memorise what the helmsman says whenever I make a turn now. Also, I do wish the stopwatch also appeared on the nav map screen, but I could always just use my own so small issue really.

Oh and does anyone know if there's a mod that allows you to add notes to a map mark? I often want to time-stamp them when I intend suspending a hunt to recharge batteries, so that I can re-intercept when I'm done.

Last edited by Spirit X; 12-22-12 at 06:04 PM. Reason: spelling errors
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