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Old 12-18-12, 03:12 PM   #12
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
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My friend and I used to do DW multiplayer all the time. In my experience, getting it to initially connect was annoying, but I think that was more due to network settings on the computers and how DW reads them. I've learned that it doesn't like multiple physical network connections coming into the same computer.
Stability while playing multiplayer was rarely a problem for me. Yes, it would crash sometimes, but most times, for me at least, it was pretty stable.
What I've learned about multiplayer stability is that whenever we DID have problems with it crashing during multiplayer, we seemed to have the problems a LOT more when it came to playing over the net rather than when we just connected between two computers in the same room directly. Direct connecting the computers gave us pretty solid performance.

I suspect the crashing in multiplayer has something to do with the way the game misinterprets interprets incoming incomplete data packets and lag. But that's just a theory.
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