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Old 12-11-12, 10:55 PM   #8
magicstix
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Join Date: Aug 2011
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Quote:
Originally Posted by To be View Post
The real problem is that multiplayer is locked to 1x time acceleration. While there is a good reason for this, so you can't guess what other players are doing by how they change time acceleation, I suspect the real reason is actually that the DW netcode is awful and can't handle time accel. That would be consistent with all the crashes. So you have to be ready to play a long game, and long games might crash.
How exactly would time acceleration work in a multiplayer game?

You'd have to all agree to accelerate to the same amount at the same time...
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