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Just one example about defense or stop: I ordered to take up defensive positions. The infantry went in the trenches and the 2 other tanks started a loony race to see who was the most unruly (I take it the scenario designer didn't include any hull down positions). So I had the infantry in the trenches up on the hill and the tank comrades scattered around. Ordered Do As I Do and the infantry started marching back to where they started as the tanks came up to join formation. Ended up telling everyone to Stop. A lunatic asylum... Everyone turned to face where I suspected the Germans to come from and waited for the counter attack.
Now the Germans came and as soon as they were spotted, my 2 other tanks raced off to greet them Does the word Stop mean something different entirely in the Red Army? 2 runaway tanks against 3 StuG's and 3 Pz III... Then my infantry figured hell why not join in so they too ran in to mingle...
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It sounds like you're still experimenting with the game commands. For this mission, I'd suggest nothing fancy, just stick with basic Soviet WW2-era tactics - move them all to the objective, eliminate the enemy, then defend. Don't expect too much from your platoon.
Anyway, like I mentioned earlier, I found this mission a breeze.
Now, I'd be the first to say that the AI isn't all it should be! But a lot of folks find enough in the game to like and stick with it, despite all the perceived shortcomings (and there are quite a few). So don't give up!