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Old 12-01-12, 06:04 PM   #5
Eugene
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Join Date: May 2008
Location: Oregon
Posts: 78
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Well, enabling MMM Pt 1 (Dynamic Lights) followed by Sober's Lights did the trick. Thanks Volodya! I should go back and enable this in the correct order since I just wanted to see whether the Bunker screen cleared. Or could now start over with the full MMM and OHII as originally planned, although it was educational and fun to work up the test list below.

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

TDW_GenericPatcher_v_1_0_74_0
RemoveLogoIntroTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_19_ByTheDarkWraith
MMM p4 - Base Mod v0.5
IRAI_0_0_37_ByTheDarkWraith
CSPMagui by DrJones Beta v 2.0
Manos Scopes-patch for 16x9
CSP_MaGUI_Beata_2_0_English_Menu_txt
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
MMM p1 - Base Mod v0.5
sobers Lights Cfg V5 SH5
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