View Single Post
Old 01-29-06, 02:51 PM   #7
Observer
Commander
 
Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by panthercules
Well, I ran a compare on the new en_menu.txt and the old one in Word, and saw only those few label changes, so I figured it wouldn't matter much if I were using the German language version.
See my post above and you will see it is fine. Again, I'm still looking for someone to do the translations.

Quote:
I did go into SH3 Commander to add a few qualifications, but I think I got a little carried away - when I got back into the game it turned out every one of my petty officer types has a qualification (I really thought I had left several alone, but apparently not) - I'm not sure if I can use SH3 Commander to remove some of those or not - will try that later
SH3 Commander can remove as well as give qualifications.

Quote:
I did make all the menu_1024_768.ini changes, so I guess we'll see if it makes a difference.
The 1024~.ini changes are for cosmetic purposes. It doesn't (much) change the functionality other than to disable the crash causing six surface/submerge buttons, the look for the number of crew members in a compartment and the indication of too many in a compartment (grey shape with red circle/slash highlighted blue), and the click option for the engine rooms and damage control room.

Quote:
Oh, and one thing I noted last night - when I started my patrol (the 7th for most of this crew), even with a machinist-qualified officer and three qualified petty officer types (and the rest seamen) I did not even start out with a full green bar in the diesel compartment - it was maybe 75-80% green - I'm thinking that this doesn't bode well for later in the patrol when people are tired - what does it take to get a full green bar using this model?
Do not be overly concerned about the green bars. They are not important. With a proper crew makeup, the compartment will function. Proper crew makeup:

Type VII/IX:

-Bow Torpedo: 10 to load internal torpedoes / 14 to load external torpedoes
-Radio Room: 2 (qualified POs preferred)
-Command: 2 Officers (LI and NAV) min, 3 seamen
-Engine room: 1 Qualified PO and 4 seamen
-Stern Torpedo: 6 crew members
-Bridge: 1 Officer, 1 Qualified PO and 3 seamen
-Flak/Deckgun: As many qualified POs as possible

One other note. As with all mods, make sure you are in base before installing this mod because of the changes in the allowed number of POs and seamen.

The exception is the bridge crew. You should try to maximize this compartment bar as much as possible. It's the only one that really matters.

Quote:
Also, one question - in SH3 Commander, there is no new choice to select this fatigue model - I assume you should choose the "SH3 default" fatigue model, and then count on the changes in your mod as having tweaked that default model to get the benefit of your changes?
Did you add the SH3 Commander files to your SH3 Commander/cfg directory? If you did, you will see the NYGM CMM option. This should be selected. The other changes are added though the other SH3 Commander files included in the package.
Observer is offline   Reply With Quote