11-28-12, 09:34 AM
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#14
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Ace of the Deep 
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Quote:
Originally Posted by gap
In guns_radars_01.sim there are 3 parameters per gun that could affect their dispersion/accuracy. They are:
- Restr_dist (in meters): stock settings range from 100 to 1000; in general, bigger figures are applied to bigger calibers.
- Trav. tolerance and Elev. tolerance (in degrees?): stock settings for AI guns are invariably 1 for both parameters. U-boat's Flak guns got 15/15. U-boat's Deck gun: 0.75/0.75.
I've been digging in past threads of SHIII-IV forums for an explaination on what these parameters actually do, but couldn't find any clear answer. If anyone got time for fiddling with them, I can provide quick instructions on how to edit them in goblin editor, if needed.
http://www.subsim.com/radioroom/show...29#post1935329 
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This is also interesting, that the guns in question hit his boat submerged so very accurately yet, in a surface battle, I have been closer, say 1000 + mtrs and lasted quite a while before I started to take on damage. This makes me think of the Elite units in SH4 that were much more accurate than their peers. So, is it possible that some of this accuracy is on a ship by ship basis?
D40
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Dogfish40
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