View Single Post
Old 01-29-06, 01:20 PM   #6
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Well, I ran a compare on the new en_menu.txt and the old one in Word, and saw only those few label changes, so I figured it wouldn't matter much if I were using the German language version.

I did go into SH3 Commander to add a few qualifications, but I think I got a little carried away - when I got back into the game it turned out every one of my petty officer types has a qualification (I really thought I had left several alone, but apparently not) - I'm not sure if I can use SH3 Commander to remove some of those or not - will try that later

I did make all the menu_1024_768.ini changes, so I guess we'll see if it makes a difference.

Oh, and one thing I noted last night - when I started my patrol (the 7th for most of this crew), even with a machinist-qualified officer and three qualified petty officer types (and the rest seamen) I did not even start out with a full green bar in the diesel compartment - it was maybe 75-80% green - I'm thinking that this doesn't bode well for later in the patrol when people are tired - what does it take to get a full green bar using this model?

Also, one question - in SH3 Commander, there is no new choice to select this fatigue model - I assume you should choose the "SH3 default" fatigue model, and then count on the changes in your mod as having tweaked that default model to get the benefit of your changes?
__________________
panthercules is offline   Reply With Quote