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Old 11-27-12, 10:49 AM   #18
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by sober View Post
What if you add some sort of controller to the sim like sinking effects ?
What do you mean, sober
As far as I know the sinking of whatever unit is controlled by its .zon file, and by its respective zones in zones.cfg

Quote:
Originally Posted by troopie View Post
I'll have a crack at this gap; it's about time I made a meaningful contribution. I'll be needing those instructions though, I'll send you a PM.
Excellent resolution, troopie

Before you start, beware that there's a couple of extra settings which for sure affects global AI guns aiming, separately for cannons and AA guns. These parameters are found in sim.cfg (data/cfg folder), respectively under [AI Cannons] and [AI AA guns] headers, and they are called 'Max error angle'. In stock game they are set respectively to 3 and 4.5 deg, but IRAI changes this figure to 4.5 for both, which apparently is still not enough, despite the fact that, not taking in consideration elevation, an error of 4.5 deg should lead enemy ships to a maximum traverse error as high as 118 m to the right or to the left @ a range of 1.5 km

For editing sim.cfg you only need notepad, but later today I will draw up a short tutorial on modding the remaining parameters in the sm file.

Quote:
Originally Posted by troopie View Post
I'll try and get involved in this one too, if you're still looking fo help.
Indeed I need for help, though being working on some improvements of Dynamic Environment, I have temporarily left aside this project.

Your partecipation in it could give it a new impulse
gap is offline   Reply With Quote