11-14-12, 09:11 PM
|
#6
|
Loader 
Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
|
Quote:
Originally Posted by razark
The PK is useful, because I can input the target's course, bearing, range, and speed and not have to worry about keeping track of him. I can go under, maneuver, keep the scope down, etc. With a quick glance at the PK, I know where he is and if I have a good shot. With DOK, I would need to be in a specific location relative to the enemy. It's a useful tool, but it doesn't cover every situation. The more tools you have (and know how to use), the more likely you are to turn Imperial shipping into artificial reefs.
Two bearing/range fixes can give you his speed and course, as accurately as your readings. Visually, radar, sonar, or by map contacts. As long as you have two plotted positions, you can figure it out. You don't even need to ever see the target to hit it.
|
Quote:
Originally Posted by razark
For realism, you shouldn't be using the TDC in an S-boat anyway. Slide rule and stopwatch, paper and pen, ruler and protractor.
Playing an S-boat can be a completely different game.
|
Well, I play RFB which does not allow SCAF or OTC and so the marks of my optics are anything but real, so i have to use the TDC.
|
|
|