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Old 11-07-12, 09:38 AM   #13
the_tyrant
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Quote:
Originally Posted by antikristuseke View Post
I was under the impression that devs on the PS3 still went with the native API instead of using the OpenGL due to performance issues, but may have misunderstood. Anyway OpenGL can go adress specific hardware but there is no need real need to do so anymore.
All that said, I am a complete novice when it comes to any of this "stuff" so am likely to make a lot of mistakes but this certainly has peaked my interest so will be spending a lot of my time looking into it more.

OpenGL was popular earlier in the PS3 lifespan, since there was shall I say "performance to spare". Also, because early on, devs didn't really know the native api.

I don't really know much either
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