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Old 11-07-12, 05:28 AM   #32
Pintea
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Join Date: Jan 2010
Posts: 152
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Quote:
Originally Posted by gap View Post
Pintea, you just gave me one missing piece of the puzzle, you are my hero!
Glad to help !
I haven't had too much time lately to keep an eye on the forums so I may have missed some discussions, but if anyone has any modding questions you can PM me.

Quote:
Originally Posted by gap View Post
Am I correct in assuming that terrain's seasons settings are taken from cfg files found in the Env folder for each zone defined ClimateZones.tga?
Yes, you are correct.
The vegetation type distribution is done through the TerrainTypes.raw/Terrain.cfg files, and the seasons for each vegetation type is defined in the Climatezones.tga/cfg files.
This is done because some vegetation types are used in multiple areas around the globe, but the seasons are not the same everywhere.

Quote:
Originally Posted by gap View Post
I have one more question, if you don't mind: is it possible to set the game to use different seaweed and submerged rocks' textures, depending on season and terrain type, as done with seabottom sand, emerged rocks, and land vegetation textures?
Unfortunately it's not possible, those are not linked with the climatezones/season data.
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