Quote:
Originally Posted by gap
Pintea, you just gave me one missing piece of the puzzle, you are my hero! 
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Glad to help !

I haven't had too much time lately to keep an eye on the forums so I may have missed some discussions, but if anyone has any modding questions you can PM me.
Quote:
Originally Posted by gap
Am I correct in assuming that terrain's seasons settings are taken from cfg files found in the Env folder for each zone defined ClimateZones.tga?
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Yes, you are correct.
The vegetation type distribution is done through the TerrainTypes.raw/Terrain.cfg files, and the seasons for each vegetation type is defined in the Climatezones.tga/cfg files.
This is done because some vegetation types are used in multiple areas around the globe, but the seasons are not the same everywhere.
Quote:
Originally Posted by gap
I have one more question, if you don't mind: is it possible to set the game to use different seaweed and submerged rocks' textures, depending on season and terrain type, as done with seabottom sand, emerged rocks, and land vegetation textures?
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Unfortunately it's not possible, those are not linked with the climatezones/season data.