Quote:
Originally Posted by gap
Thank you very mutch Pintea!
Since we are at it, I've always wandered how TerrainTypes.raw is related with the ID's found in Terrain.cfg. Any idea? 
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I believe I have an idea

TerrainTypes.raw is a representation of the climate zones around the globe.
The link between TerrainTypes.raw and in-game textures is made through Terrain.cfg, but I guess you figured that out already.
Now, open TerrainTypes.raw in photoshop and set Image->Mode->IndexedColor.
After that use the color picker to find out the color index value.
In Terrain.cfg you'll see something like
[IdxConversion]
IDX 1=2 ;Polar Deserts
IDX 2=2 ;Arctic Tundra
IDX 3=3 ;Typical Tundra
IDX 4=3 ;Southern Tundra
Where IDX 1, IDX 2 etc are color indices from TerrainTypes.raw.