Just managed to get something funky to work .... been setting up / testing damage model for the Buckly Class Escort ....... had trouble getting any compartment damage to register on the damage screen ... worked out the issue was with the damage zones have a parent of the entire hull model (as is normal) but the buckly has a front and back half ... seperate additional 3d models.... so I split the damage zones to be parented by the front & rear 3d models ..... and now damage shows up in the damage screen. So here's the funky part ...... took a barage of torpedo hits amidships (picked the poor little boat straight up out the water) .... and it broke her back .... this is the first time I've been able to get a 2 part model to break it's back without crashing the game .... it work fine for AI units, as we know, but for player controlled units .... for me it usually caused CTD.
Just need to refine the damage zones now.
So here's another decision / question ...... am extending the depth charger launch application to give player DD's more than one controllable launching rack ..... now what I could do is replace more of the torpedo slots in Torpedoes_US.dat with depth charges, using each slot for a different depth of depth charge detonation. What this would mean is that once TSWSM is applied, we'd need to write a batch file or seperate mod to restore the original torpedoes if they wanted to play as a submarine and not a surface ship. Thoughts ?
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