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Old 11-01-12, 07:24 PM   #9
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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For me in makes sense inasmuch I don't like having a laser guided sub, but at the same time I don't see it realistic that after enabling real navigation we are no longer able to plot a course, letting navigator and xo to follow it. Using this mod makes them again able to do what they are meant to

Talking about it, it would be cool if Paco's script could feature some limitations:

injured navigator and XO: script disabled
stormy weather: more randomness

Another cool feature would be making the Navigator to mark on map his extimated position at start/end of the script and when main waypoints are reached. Something similar to automatic dead reckoning/celestial fixes script
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