Quote:
Originally Posted by Fish
When I set the flight schedule for the FFG to 5 minutes, and the host prevents the players from using "aircraft quick launch", how long does it need to launch a Helie from the FFG in a multiplayer mission? 
|
Well ... 5 minutes
Your question is a bit strange, Fish
let me be a bit sarcastic with you my friend =>
you ask how long is 5 minutes in reality
well 5 minutes is ... 5 minutes
If you put alert 5 , the helo is immediatly at alert 5 at mission start, and could take off 5 minutes after the game start
same for alert 15 & 30
ALL realistic missions will NEED to switch OFF the air quick launch.
There is no advantage at all to use quick launch, if you want immediat launch, use alert 5 in edition, or put it in the air.
But using air quick launch is NEVER a good thing.
Missions are made to be accomplish with means at a time, not with all means immediatly.
As mission designer ... designed this, if you use air quick launch on my missions (and on most of missions made by the community I tried) you just unbalance the scenario with a cheat.
So it's just
never to use.
need a helo from the start ? use alert 5 or put the helo in flight.
Other thing is AI surface platform
If you use air quick launch, they could immediatly send you one or 2 helo as soon as you are detected.
This kill most of single player mission with human sub against surface IA : suddenly you have a forest of helo because you were detected some minutes ago
I tested this ....