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Old 10-28-12, 10:56 PM   #7
msumpsi
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Join Date: Aug 2012
Posts: 81
Downloads: 56
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Quote:
Originally Posted by CapnScurvy View Post
Welcome msumpsi to SubSim!

I just tried downloading the MaxOptics IV for RFB 2.0 and had no trouble with it. Yes, the download link takes you to the GameFront site where the mod is kept. The reason it's not directly on the SubSim server is due to SubSim's limitation of a mod being no larger than about 40Mb in size. MaxOptics IV for RFB 2.0 is about 66Mb in size. Believe me, I'd be happy to have it off the GameFront server and kept here, but that's not going to happen unless there's a change in what we can upload.

As far as a SCAF for RFB 2.0??? I don't have one. Maybe you're referring to the SCAF for TMO 2.0? It's the same issue as the above mod. Too large for the SubSim server.

Not that it makes much difference, but SubSim does offer a larger server using the FTP protocol. I have a couple of very large mods uploaded there (both about 250Mb each). The problem here is that there is a limit on how much the FTP server will allow for one account. With the two mods, there isn't enough room for any more. I can't get a response from management regarding getting more space, so I'm left with putting mods onto GameFront, like it or not.
I was reading the post on an open question to you, and i have to agree that there are some major issues with getting the real range accurate enough for a solution. I think that there are 2 problems one is that unlike what RFB says in it manual, the game daes not provide the real values of the heights of some ships, specially warships. So in a way that accounts for the fog of war they try to add by even mixing up with files tht already are not accurate at all. The problem with this is that even harcore players, at least a consider myself so, are encourage to forget about using the TDC and use the map contact update to estimate everything, wihick in terms is far more a cheat than anything else, and makes the game to boring since the real challenge is to use the TDC. In this regard i really prefer RFB than TMO, since they provide what to me is the best solution so far with the maps concacts uprades in all SH3 and SH4. In my opinion they add fog of war to the mp contacts by dliting them above certain magnification. They could go even farther in the magnification so that you can get an estimate with some reasonable degree of error of course and speed, which would make the player have to use the TDC to find a sulution. TMO does not come with as good as solution to this problem. Yes you do get depthcharge, but i consider it much more gamey than RFB. So i gave it a go, but i sunk to many ships far too soon. The other issue is the SDM which really make things a very hardcore mod, although there are some issues with it, for example that the add so much movement inertia to the ships that even if the ship is half full of water there is no alteration in its movement capacities unless you hit the engines or the propellers. While the deck gun really is incapable of sinking anything which is good to get sinking records reasonable. On the other hand, the fact that the crew is almost useless on the sonar and at watch makes it a real problem since when playing RSRD campaign, either you read the script or you cheat on game sttutering when loading something at time compression. This means that basically you are the sonalist the watchman the aimer the shooter, everything in the sub. And it becamoes very tedious, altough at least they are good spotting planes.Another very important aspect of RFB is that they only provide bearing on the target which is quiet realistic since in TMO as in SH3 they are capable of telling you the exact distance 6 nm away which you cannot do it with UZO or anything else. Well, sorry for the lenght, i just wanted to express some of my expiriences and frustrations at playing the game. It can be really frustrating this game, and really dificult to play.
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