Thread: Ship lenght
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Old 10-25-12, 03:46 PM   #16
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Quote:
Originally Posted by Troopie
Wow CapnScurvy, I've thus far (deliberately I think) avoided getting this far into it all, just because I really can't justify devoting so much time to a sim, but that document has really captured my imagination. Maybe the time has come to 'step up to the plate'.
Yes the "Torpedo Fire Control Manual" is very interesting. It gives good insite to what was required of the "Approach Officer" (usually the Captain or within the game....you), and the job at hand of making a good firing solution with the various aspects of the problem.

As you may notice regarding the "Fire Control Party", there are anywhere from 12 to 15 men involved. This brings up a potential problem in having a single player do all the necessary calculations and plotting that was done to make a sound firing solution. I'm one to believe in using the "pause" key when making the plot on the navigation map, or when calculating the range by using the Telemeter Divisions and working with the Omnimeter. After all this is a game, not real life, so take advantage of the game tools when you're trying to do the work of a dozen men.

Manual targeting is quite enjoyable as long as the game optics are corrected to measure a yard for a yard. Instead of the game providing wrong visual information, the true chance for error falls directly on your shoulders. In my opinion, that's how it should be.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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