View Single Post
Old 10-25-12, 06:31 AM   #8
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by TorpX View Post
Can't you use the offset dial in auto mode?




I certainly would like a future SH to have a well designed crew plot as an option, but I'm not entirely sure I would use it. I've gotten used to doing it, and I think the game would become boring if the crew did everything they did in RL.

You can certainly play the game that way, but if it was designed around that concept, many stations in the game would be superfluous. You wouldn't need a sonar station (or sounds for it), radar station, deck gun, AA guns, or (GULP!) a TDC. The control room could despense with most of the instrumentation. Mainly, you would be hovering around the periscope in the conning tower, or on the bridge, or perhaps, in your cabin. Most everything else would be mere eye-candy.


I think most people want to turn the dials, see the blips on the screen, and operate the machinery themselves. In this way, you learn how the machinery operates, instead of just barking orders at a simulated crew.
I'm not sure why you say that the sensor stations would be superfluous. Those stations actually seem to do an appropriate (if not perfect) job. When I read a few of the first-person accounts, it seems the skipper would often check the radar displays himself, to improve his situational awareness, and of course the passive sonar would be fed into the intercom. Fiddling dials for data input is something that can't be avoided, unless you go to voice command, which I heartily recommend (try sh4speech). But the captain's job was to fight the boat, and the crew was provided only because he couldn't do it all himself. This is particuarly true during approach and attack. If the sim were properely designed, the captain's job should be more than enough workload to keep me busy, anyway. To me, adding historically inappropriate tasks just to keep the workload high reflects weak design. I realize that you are not alone - a lot of people like that approach. It's just not what I want from a simulation. YMMV.
BigWalleye is offline   Reply With Quote