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Old 10-23-12, 06:52 PM   #22
Albrecht Von Hesse
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Quote:
Originally Posted by HW3 View Post
I have tested and tested but, have not been able to get the round things to show up. I would uninstall Wac Animated Sub Pens interior start for GWX if it was me. I think that might be where the problem lies being that it changes the harbor.dat files. Most everything in it is in V7, plus there is a ton of eye candy in V7. Take the free cam and have a look around on your way through the canal. Maybe someone else will have a better idea what it might be for sure.
I cannot begin to thank you enough for your time and effort in this.

I deactivated everything, dumped the folders than copied over from my fail-safe back-up and started anew. The current activated mod list is below, and it (so far, anyway ) seems to be working. I shifted about the activation order of several of the mods (most notably the Wac Animated Sub Pens interior start for GWX and the GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 ones), plus I waited until the very end before merging the sound files of h.sie's hardfixes (which was run after all these mods).

So far, so good. No floating flak towers, at any rate!

Thanks again!

~Albrecht von Hesse


Wac Animated Sub Pens interior start for GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix
Das Realistic Food
Real Depth Charge
hydrophone depth charge
SH3-Fix_SN_2_Stock
Fix_UZO_R_stock
GWX Gold restricted Bino Mod
Q Ship mod GWX3.0
KJF_Moon_v1.1
KB's Diesel Sound Mod
GWX3.0 Additional_Ammo
LifeBoats&Debris_v4
Aces' Combined SH3.SDL Files v2
TorpedoTubesFfireFinal vGW
Merchant_Fleet_Mod_3.2
Racerboy_SH4_Effects_for_SH3_2_03
Urfischs_ModStrike_Beta1
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
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