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Old 10-23-12, 04:03 PM   #6450
Jimbuna
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Join Date: Feb 2006
Location: 250 metres below the surface
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Quote:
Originally Posted by Heathengel View Post
Hi!

Congratulations for an amazing mod! I really both admire and appreciate the work done, I hadn't played SH3 for sometime, and this mod made me return to it and live a totally new experience.


I have some questions though, that I'll put one at a time. Please excuse my English, it's a foreign language and I occasionally make mistakes

The first, has to do with the damage of shell hits. There is a reason that U-boat commanders preferred high explosive over AP shells. Being a member of a "naval" family myself, one of my first memories as a child is my father asking me what is the greatest hazard for a ship out in the open sea; he would then proceed to provide me with the answer: Fire!


It is quite easy for a catastrophic fire to start on a merchant vessel, even with today's extreme safety regulations and measures. In the era of WW2, it was a lot easier, and a factor that would multiply the catastrophic impact of fires was the fact that a lot of wood (much more than today) was often used in many parts of the ship. There wasn't a way to avoid the sinking of a ship with an uncontrollable fire on board, in fact most shipwrecks I think happened this way.

I wanted to ask fellow skippers here in the forum, from their experience and knowledge, how is fire damage simulated in the mod? I red in the manual about below-the-water-line hits, that they are considered the most effective, since they rupture the hull and initiate a flooding, but wouldn't in fact an HE shell exploding on the deck or the superstructure be as efficient, because of the high probability of starting a fire? A flooding can be "isolated" using watertight doors (not always, of course), containing a fire is impossible this way.

Also, if anyone knows of any good sites with historical information on the subject, I'd appreciate if he or she could share

Thanks!
Welcome to SubSim Heathengel....just one small point if I may....

Fire damage actually erodes/erases damage points from the zon.file in GWX and adds to the rate of sinking. This was addressed in GWX2.1 and is down to the fine work of VonHershing (and I bet I've got the name/spelling wrong)
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