Thread: Xenonauts
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Old 10-23-12, 10:27 AM   #8
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
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V17 released

Quote:
Originally Posted by Chris
I really didn't want to have to do this, but I'm uploading a
new build to Desura today. The dev version of the game is not having all
the awful farm crashes the public version of the game is and I just can't
seem to fix up the V16 assets to not crash all the time. Therefore, I've
compiled a whole new build in the hope the game will now be stable.

Build V17 is awaiting authorisation on Desura as we speak. There are no
major changes except a whole load more alien sprites have been added to
the game. These were cut out of previous versions to save file number and
file size but it may be that some of these missing sprites were causing the
crash. Thus, I've left them in this time around. There's also a few sprites
for the Xenonauts with alien weapons now, but I'll discuss that in the next
update.

There are a few small amendments in the code for the overdamage
mechanics but they've not been tested properly yet and may well not
work, as they've not been fully implemented. This is why I don't like
releasing builds like this, but the stability issues are forcing my hand.

Proper update with beta plans etc will follow shortly, but I don't want to be
chatting about that while the public build is still unplayable. Once you
download it, let me know if you're still getting crashes. If it is stable, we'll
port it across to Mac and Linux.
http://www.goldhawkinteractive.com/f...8-V17-Released

Babby steps...

EDIT: And Development Update (23/10/12):
http://www.goldhawkinteractive.com/f...3-October-2012

Last edited by Dowly; 10-23-12 at 11:13 AM.
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