View Single Post
Old 01-25-06, 08:30 PM   #13
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
Default

I think they're trying to simulate the torpedo hitting the Nixie and having to be replaced.

Quote:
Originally Posted by Zerogreat
I also found Nixie to be unsatisfatory uneffective, so i did some testing on this matter and found something interesting :hmm:

After lots of tests it seems, that the Nixie, after spoofing one torpedo (ie when the torpedo comes close to nixie and suddenly disappears) is then no longer effective It needs to be retracted and then streamed again, and then it is again effective for one torpedo :hmm:

(i am not sure if it needs to be fully retracted or it is enough to partially retract it and stream again, but from what i saw it seems that it needs to be Fully retracted and then streamed to wrok again)

So in my tests, the first torpedo most of the time disappeared because of the nixie.... so if i got a sub firing one torpedo and then after a minute or so two more (like my last test) it worked this way:

1)
nixie streamed
1st torpedo disappears
...
2nd torpedo hits my ship
3rd torpedo hits my ship


2) (now with this "trick")
nixie streamed
1st torpedo disappears
retrieve nixie
stream nixie
2nd torpedo disappears
3rd torpedo hits my ship (because i had no time to retrieve and stream this time )


So..because i havent seen this noticed anywhere that you need to do this in order to make the nixie work after it has decoyed a torpedo... might it be a bug? :hmm:
Now either i am dumb OR someone should take a look on the nixie :hmm:
SeaQueen is offline   Reply With Quote