How Game Tutorials Can Strangle Player Creativity
Something that has often bothered me is people saying that they played through
game X in, say, 8 hours; a lot of games allow for a bit of exploration. Not the run-down-this-corridor-and-shoot-people ones obviously, but something like Skyrim or Dishonored.
Point being that handholding extends beyond introducing mechanics to players. Having a big objective marker on screen at all times doesn't exactly encourage people to roam and discover on their own, instead just heading for that marker.
I feel like "corridor" games and handholding have conditioned a large amount of gamers to just taking the shortest route through a game, thereby missing a large portion of what it has on offer.