Quote:
Originally Posted by Trevally.
Thanks again Gap for your detailed post.
With the work we have been doing on resupplying, we now have 4 options.
1. Is resupply at axis port as normal. Marked on map as port.
2. Is to request a resupply from supply ships while on patrol.
We can now control the ship type to make it any unit in the roster and somewhat the name.
This ship will appear within 10km from the coords you are given when resupply is approved.
This ship can be attacked (prescripted as in campaign MG) and supply will fail. New supply areas can then be triggered into the campaign.
3. Is the new option when a German/axis ship can be in a neutral port. Marked on map as ship within port.
This can be a docked ship/unit of any type and name gived.
Full control over dates.
4. This is using the same method as 3 and can be placed anywhere on the map.
It can be a unit of anytype and name given.
It can be docked or patrol an area. (only as large as the control from the hidden spawn gen that can be made into a hidden navel base)
It will be named on the map as the ships name.
If attacked - the name will remain and the refuel - even if the ship is sunk.
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Thank you for your fast feed-back Trev,
so don't we have any control on dates using the 2nd method?
Can't you make a 'normal' ship, with its spawn dates and waypoints, to perform as a supply unit susceptible to enemy attacks (involving that if she is destroyed, refuelling from her won't be possible anymore)?
P.S: have you seen this discussion:
http://www.subsim.com/radioroom/showthread.php?t=199104
What about some escort, or spare parts delivery missions in OHII?