Bad news & good news ........ controlling other ships in convoy ... I just remembered (I think) that this only works in multiplayer ... damn.
Good news .....for those in the mod team ... remember the horrible damage model bug I encountered along time ago ? Compartments would take enough damage to flood, but the damage screen would show a flashing blue bar of water (would show flooding, then no flooding, then flooding) and would never actually fill up ... worse still, your boat would sink, depsite repairing damage, and it was never possible to pump out ? Well .... I actually think I fixed it. Turns out there is a magic sweet spot in ratio between flooding time, hitpoints and floatability (haven't worked it out precisely ... but I have a ratio which works).
For the first time in years I tested playing a BB (The KGV) getting torpedoed multiple times by my demon AI torp launching subs .... and I took critical hits to engine rooms and midships compartments ... they fully flooded after damage got to 60%. I was then able to repair damage and the water got pumped out ... first time this worked with the TSWSM damage model for about 3 years.... only problem I have now is to re-work the water volumes ... the KGV descended down to the level where only the bridge and top of turret B were clear of the water ... and after pumping out she was showing all of the hull above water ... but still listing due to non repairable damage to the fuel tanks and side torpedo belts. Basically, apart from the ship going down too low, the ability to pump out and recover from damage and the remaining list were great and really realistic (in simplistic terms).
This bug cost me hundreds of hours a couple of years ago. Can't believe I've managed to fix it.... I think I'll run out and buy a lottery ticket .. must be my lucky week