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Old 10-14-12, 06:53 PM   #9
Albrecht Von Hesse
Stowaway
 
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Quote:
Originally Posted by desertstriker View Post
you have solved your problem all by yourself it is the mods you are running especially that last one as it starts you out in a spposed pen and not where the original "was" designed to to start you at.

the first and second set look more or less like they should
and the 3rd well it has done something weird

have you looked at the readmes of each of those mods to see if they said anything about this?

my solution unfortunatly "if you absolutely want those mods you mentioned in each screenshot set" is to do a manual ploting
Actually, yes, I have looked at the readme-s. Wac Animated Sub Pens interior start for GWX's readme, (for v5 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships, at any rate) only specifically mentioned the order of mod installations, but did not indicate any conflicts.

As for v7 of GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships, I agree that something looks hinky. My posting this, for v7, was in the nature of FYI to the modder, since I'm content with the performance and appearance of v6 at the moment.

Quote:
Originally Posted by HW3 View Post
The Kiel in should only be done from the dot before you enter the canal coming home, not when you are leaving Kiel. I believe v7 change log says to do the outbound plot after you go through the locks.
To be honest, I haven't put v7 in yet as I have a campaign running with v6.
HW3, I know that "Kiel in should only be done from the dot before you enter the canal coming home, not when you are leaving Kiel". I just wan't going to spend hours motoring over to that point multiple times just to plot out the path. However, I easily could plot the path inbound to Kiel while docked at Kiel, and overlay the plotted path to verify conformance. With v7 it appears that there is a X-axis mirror problem with the outbound, and a X and Y axis mirror inbound.
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