Quote:
Originally Posted by GT182
...Does that make a difference for mods working as they should and not causing any CTDs, or mods not to work as they should?. Mine are installed as you suggested and I have had no CTDs.... so far.  LOL
...But I'm not sure they're working as the should be. Michal's list got me to wondering about it all.
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Howdy partner,
Well, arranging mod lists is no rocket science and there are many ways to do it. MO activated first in that list is alright as he's running NewUIsTDC
When it comes to the specific order of mods in JSGME there are a few things to consider.
Each and every mod comes with one or more files in it that are tweaked in some way to give a certain desired effect in the game.
Let's say we have two mods, mod A and mod B.
Mod A contains two files; file 123 and file 456
Mod B contains two files; file 123 and file 789
So, if we now in JSGME want to activate them we have to make up our minds and decide in which order we're gonna do it. We have two options. Right?
1st option is; A first followed by B
2nd option is: B first followed by A
What difference does this make?
The two '123' files are tweaked. we know that, but not
exactly how this was done by the modders.
So if we go for our '1st Option' above this would mean that the '123' file in mod B will be activated after the first one in mod A. Right?
In this case the '123' file in mod B will overwrite the '123' file in mod 'A'. JSGME will prompt 'Enabling this mod 'may' have adverse effects on your game.' We have a conflict.
We still can't be sure if this conflict will ruin all features of the mod A. If any.
Anyway, as JSGME tells us
it still is a conflict just because the two mods hold one or more files that have exactly the same name.
As the modders wanted to create a mod that gives a certain effect this means that if another (latter activated) mod holds one or more files with the same names the first activated mod might lose some features but maybe not all. Or this could even mess your whole mod list up. Mayhem, CTDs or even BSOD.
We simply have to try what order gives the best overall result.
We could even go into the mods' files more in detail to find out
how the conflicting files were tweaked, just to find out if this conflict will result in something we don't want.
As a rule of thumb - the later a mod is activated (further down the list) the more likely it is all desired features are kept.
For your second question - please tell why you're not sure your mod list isn't working as expected.
Sic cogito