Quote:
Originally Posted by tater
A reason that it is so very easy to sink more than we should is also a failure of the game engine.
Zig-zagging (real ZZing, not the pathetic, reactionary constant-helming we see) was SOP, for example. This would make it harder to shoot. I tend to buy the TMO notion that it's worth making the IJN ASW better than it historically was in order to drive player behavior (fear of death, really) to be more cautious and thoughtful.
There are some other possible ideas, too, but not in the SH4 engine.
|
I think you hit the point on the head. I like TMO's more zig pattern, but the evasion helming is pointless, not only that the group ususally slows down, making it more pointless.
What is strange is often groups will break up, go in different directions, different speeds, then regroup later, much more realistic. I wish I knew what caused this behavior, but assume it's coded, along with the silly helming.
It seemed to me changing the merchants crew ratings to elite made them respond much better and break from the group, but I would have to test it more. I think I now have about every ship in RSRD set to elite for more realism.
I don't play much anymore, but they're still several things that could be done to make the game more realistic