Someone with some 3D graphic skills could even edit the environmental sphere, and make it so that you can lower the "
DynamicOceanGridSize" value.
At
DynamicOceanGridSize=55, it does eat up a lot of computing power. So you might have thought: why not make it smaller? Maybe 20 or something? Well, I've tried that, but then there becomes a giant gap where the water surface is supposed to be. A little 3D editing, and you could cover that up with a low res surface.
It's too bad I don't know my Wings3D.... Anyone want to give it a try?