Quote:
Originally Posted by Torplexed
Sounds good. Sure would like to get away from the "rechargable battery" model the stock game came with where you plug a worn-out crewman in the recharge (berthing) slot and put his replacement in the crew position slot. Sure...the batteries got better over time with medals and promotions but it sure never felt realistic.
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Observer has done an increadible job with what is essentially a broken system. A big issue was that Morale is over represented and Fatigue/effeciency is under represented in compartment effeciency.
I now actually enjoy managing my crew as there is a reward for doing so and I do not feel like I am being punished.
The impact on morale by crew injury and deaths is great in that it makes you think twice about being a Gung Ho captain with your Tiger Tank U-Boat, especially when coupled with the NYGM Ship Damage Mod.
In all of this, even with a morale decimated crew through either being too vrave or bad luck, can still function and bring the boat home. It may take you twice as long as you must rest the crew, but it still can be done.
I really do feel that Observer has the balance between funtion and game play spot on.