Here is the information you requested on "tweaking" the
16km visibility mod SH3 world using TT's Tweaker program.
File: Scene_dat.txt
Category: General Environmental Data
Names & Values:
DynamicOceanGridSize = 10
DynamicOceanGridSize = 0.33
DynamicOceanGridSize = 10
DynamicOceanGridSize = 2.6
DynamicOceanGridSize = 55 <--- The larger the number, the larger the SH3 world
DynamicOceanGridSize = 22
EarthRadius = 3000000 <--- The larger the number, the "flatter" the SH3 world
LightColor = 5E5039
...
...
...
...
WindDirection = 0.7
Most 16km visibility mods use DynamicOceanGridSize = 60, but reducing to 55 gave me an average of 3 more FPS at the low end of the my tests and at 16km distance, you could not really tell the difference.
Raising the EarthRadius = 3000000 did not affect FPS, but it did allow you to see the proper height of ships/trees/buildings in the distance above the waterline. Most 16km mod have that number around 80000 which makes the ships/trees/buildings to low over the horizion.
Use your TT Tweaker to install these numbers and you will see the results. If you think your video card is real powerfull, raise the DynamicOceanGridSize above 60 and your world will enlarge, but your FPS will drop too.