Also, as it was we sank virtually everything. Nothing a player could do would have a terribly macroscopic effect on the war except perhaps the sinking of certain critical warships very early in the conflict. Locally they'd certainly send ASW assets to areas they had spotted subs (later in the war, particularly, read Thunder Below for good examples).
Regardless, the devs clearly thought about this, but it never got turned on. There are names for ships in class that are not used by the engine at all. Sinking warships, at the very least should result in 1 fewer of that type. Ideally the engine would then have used that to possibly alter random occurrences of that ship type. Ie: 2xYamato class. On a campaign pull for a random BB (or superBB), if a group has chances for 2, there should never be more than one if one has already been sunk. But it doesn't work that way, sadly.
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"Government, even in its best state, is but a necessary evil; in its worst state, an intolerable one." — Thomas Paine
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