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Old 01-24-06, 12:06 PM   #23
Ducimus
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I fiddled a lot with the rudder, with some very funny results but decided not to include it in the fix. The reason is that a lot of people (more than 50%) of the forum would not approve of a solution that *might* not be realistic; Do we have any source about the manouverability of the XXI vs. VII or IX? My gut feeling is that XXI was something between VII and IX. Also, the drag should be linked to horsepower, right?

Your right about the realism setting. What funny results did you get btw? I have a feeling it may be relating to fuel economy. As for the manoverabilty, when i chose to change it, i made my change based one two things
1. 3 pt turns suck
2. Too much manoverablity would be overpowering. I think i remember looking at the VIIC and the IX rudder drags and opted to use the IX settings since its not as manuverable as the VII, yet better then the XXI.

That said, remember the XXI was designed for submerged performance first, surface performance second. The orginal stock settings being worse for manuverablity then an IX is probably the most correct. The rudders on these ships is fundamentally different.


Quote:
This probably is a feature, not a bug. Uboat.net states that the XXI could provide "bursts" of 17 knots. Anyway, personally I like this!
To rephrase myself, going at ahead slow, i dont think the bats should be drained down to anywhere near the 40-50% mark in 6 hours. (10-12 hrs yes, 6 hrs no) I think this is what i was experiencing, and what i was trying to address. My memory could be foggy, i havent messed with it in awhile.


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Didn't all the subs have a "creep" speed (or was it a creep engine? D'oh! )? I think Ducimus may have hit bullseye here, not only for the XXI, but for all the subs modelled in the game.
From all accounts i have read, youd think so. In SH3, here is my undertanding of this :

1. Silent running i think is a boolean toggle that increases your chance of detection. your either running normally and making a little noise , or your not. I do not think there's an acutal creep motor modeled. (this is conjecture on my part, and i could be wrong)

2.) The faster you go, the more RPMs you turn, the faster you use electrricity. In the case of the XXI, theres a big difference in bat comsumption from 3/4 kts and 7 knts (several hours difference)

3.) Detection forumula (once posted by Der Teddy Bear) by AI passive sonar has two major variables that stuck out to me. One was how rough the seas are, the bigger the waves the less they can hear, the other, more importanly is how many RPMs your turning. This is why sometimes when your in "ahead slow" in silent running, going to 1 or 2 kts (and thereby turning less RPMS) is even better.



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Re the long recharge times,I tried a lot of values, not finding any other better than the ones settled in the fix (close to the ones that you initially suggested)
Yeah its a fine balancing act. Honestly i didnt experiment with it for more then a couple times, so im sure the settings i had, had room for improvement.
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