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Old 10-06-12, 07:41 PM   #1
Nobon
Helmsman
 
Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
Uploads: 2
GWX v3 Gold -very minor issues- searching for solution

Greetings, doesnt really found an official topic for GWX v3, so I post this questions here: (really minor things)


Thou' the first one is important to solve:


- GWX v3 is generally criticised about too mutch radio messages from Bdu.
Well I never going to comply about that, because I would really like an overcrowded radio log...
But: I only get radio messages very rarely, and if I start a patrol, and get a message, then they resend that message over, and over, and over again...

For example: First patrol's blockbuster: "The port of Danzig is open for business again, hoorray" second patrols great hit: (got it like only four times until now, but only because im out in sea for a long time.) "Attention to all german submarines, we have nice, and lovely german surface ships on Thames, in orbit around earth, and other places, please dont torpedo them. "

So it seems, that I get the first random message, then it stops... And repeats the last one, and only very rarely.

If I send a report, contact or status, BdU responds in order.

Could it been caused by a faulty SH3 commander install? I -maybe- used warningmessages mod before installing GWX, and when I wasnt aware of JSGME modding of Sh3commander, I overwrote some SH3commander cfg's with warningmessage and mid-patrol mod cfg's...
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-When I hit something with magnetic detonated torpedo, the splash of water usually doesnt show up. (sometimes yes) And the overall damage somewhat reduced, towards to simple impact side-attack, compared to the fact, that the under-keel detonation usually -breaks- the keel, spine of the ship.
I usually aim like 0.8, 0.9, or 1m under the draft.

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-How comes, that a torpedo motor boat... Easily survive like 25-30 full impacts of High Explosive 88's shells...? Burning like a flamethrower, big explosions take place, those little 3d models of men are flaming like candles, for 15 minutes, and still firing at me, that tiny vessel, barely enough for 4 men, with mounted explosive torpedoes..

The mutch larger fishing boat went down with a few shots, just like any small !!cargo!!! ship.

A 88's with explosive shells, are a really unwelcomed guest of many many infantry victims, and buildings. Imagine that a ...Tiger tank... Is firing at you. (also a 88's gun) And boat class "heavy" armour doesnt really matter, as the air pressure of the detonation, and flames are find their way in a small vessel with open design, it isnt locked down like a tank. Even the force of explosion from a 88's HE should overthrow this little thing, and turn it upside down
She floats on water... So even mild waves move it like a paperboat.
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-Where the hell went the SS (not to mention the AP) shells for the gun? O_o In the pitch black night (finally.... GWX introduced it to me a -true- night...) where destroyers have their own lamps, I want to Illuminate the sky over my lonely target, to get a better aim
Or it doesnt light the water (like the lamp does), only flashing, eyecandy? O_o
If it is, then where can I find a -working SS shell-, or a movable reflector mod? I want to light my target.

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Well, In this point, theres only this four is present.
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Oberleutnant z. s. Daniel Wolf

87% realism (100%-Cams to watch burning targets, and torpedoes run for fun..)
SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help.
U-50 forever - still a Smiling bastard
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