I fail to see in how far their desire to stay close to the original - which I know, I played it back then on Amiga - limited them in implementing a reasonable algorithm for pathfinding, and do some better bug squashing. In fact the feedback recognises that they seem to have done a good job in designing the game - saving the principal design of the original, but improving it by using additional features. The design idea of their sis not the problem. Everybody agrees that by what it wants to be, the game indeed is deigned great. I also have that impression. Time enough they have had for sure. CC has been first announced - how many years ago? Six? Seven? Or even more? I think it was short after the Gulf War 03 that I first posted a link about Carrier Command being redone. But memory could fool me.
__________________
If you feel nuts, consult an expert.
|