Is it feasible to mimic those historical patrols where they didn't stop off at a resupply ship, though? I know that there's a discrepancy with the in-game distances being rendered on a flat, Mercator-style map as opposed to real life, thus extending the distances in-game, but I thought that WB's fuel efficiency mod compensated for this.
I'd try myself, but playing DID-style, I don't want to push my luck too much trying to do something that can't be managed.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod
SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU.
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