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Old 10-05-12, 09:49 AM   #4
TheDude107
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Join Date: Sep 2012
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Quote:
Originally Posted by Pisces View Post
GWX 3 definitely changes the damage mechanics into flooding mechanics. Frequently you do need to wait in the order of hours for sinking succeed. I usually hit the forward mast section. On the basis that flooding makes the bow dig deeper into the waves, increasing the flooding speed. But there are also vulnerability locations like fuel bunkers, keel, ammo bunkers, engine compartments and screw/rudder to further it's demise.

GWX also drastically changes the traffic routes.
Yeah since Op was interested in GWX to solve the problems I would recomend it for that and to generally enhance the game. Like you said the damage model is geared towards flooding. It seems pretty spot on. Great magnetic shots ~.75m under keel will bring something down in 2-5 mins with realistic sink time on. Yesterday I used impact for the rare occasion on a wounded ship, hit below a mast and managed to catch something on fire. Seconds after the impact a fire spreaded towards the bow then must have hit an ammo container. The whole ship went up in flames. Felt bad because it was a transport ship.

The convoy routes have gotten changed from those on the map. It seems for the better though. Hard to explain.... but it makes more sense that these ships in GWX are mostly taking the safest atlantic routes then splitting from that at the last second. Instead of stock silent hunter where you find single merchants way too close to your side of the channel.

With GWX on you can pretty much guess anything headed to Southern England is going to end up around the Celtish Sea. It made the shipping lanes a bit more narrow from my guess. But basicly common sense helps in finding the GWX shipping lanes. Whereas in vanilla you had the best chances finding a convoy while doing circles in back emergency.

Not to make this too long, but GWX does beef up the destroyers aswell. Convoy sightings are something that I see commonly, but actually getting within 4km is tougher on GWX. I was all silent at ~2knts, 2km away from a destroyer and someone must have farted. Destroyer was alongside my ship and cut his engine for a minute, then went home. But after I attacked every destroyer came to the general location of his "un-likley sub contact" from before.
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