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Old 10-04-12, 10:58 PM   #1
Nobon
Helmsman
 
Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
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Weird things about merchants -no convoys, and too tough

Greetings. Maybe a non-existent problem,
but this is my second patrol in 1940 (VIIb) First started in January 2. now we are in february.

First patrol last for 27 days, this second goes on for like two weeks.
Playing in 87% realism, only camera options, and visibility turned on.

(so no enhanced map help)

I usually patrol the given target area, and respond to any signaled contact in the map. Usually, there are quite a some, (sank 12 ship at the last patrol) But they are mostly lonely merchants.

Many coastal merchant, and small merchants, and sometimes a loner c2, or c3.

Only -once- I ran into two ships at once: a small merchant, and a c3.

So, in 1940, I never saw a convoy nor in the La Manche, nor under the Brit Isles, nor up north, near scapa flow
Only once observed two ships together, and the La Manche is swarmed by uniform small destroyers.

But no convoys, and ship/convoy escort at all, so basically I can take out any and all targets with a deck gun. As 99% of them lonely. Only planes bother me sometimes.


The other thing is, that the map only shows 'ship', and the course, and speed, never display convoy contacts. (maybe thats beacouse of the realism)

Also observed, that merchants somehow really tough:

For example: (and its only one) a c2 get a good magnetic pistol G7a (T1) torpedo hit just one meter under the keel, leaves a nice BIG hole in the middle of the keel, then it continues its way,
only a tad slower, and bowes forward a bit.

I wait for like 60 minutes ingame time, nothing happens.

Ok, it needs two. The c2 isnt a small ship. (ok, its barely medium, compared to others, but details-details...) I shoot my second, in 5m depth, running for impact. Niice shot, it hits right half way from the middle to the aft.
Leaves a big hole also.

Ok, the c2 now bows back to normal O_o only runs a bit lower. (its part logical, as I let some water in to the aft...)

The funny part is, that it continues its way around 3knots, and start zigzagging me... With two -very- nice hits...

And its survives. Also remains mobile. 3 hours wait ingame, nothing happens.


O_o Ok, some ships really needed more than one torpedo, but for reality's sake, thats a TORPEDO hit,right under the keel, AND into his side, under the waterline! Thats 2x 280kg Hexite blown right into its vulnerable parts.


Reloaded the game, enraged, and sent a salvo of I. and III., with almost zero spread, magnetic, one meter depth.

Ok, nice hits, both one hit almost the same place under the keel.

It slowly sank. Thank god, two hit under the keel, almost a same place could tear apart an aircraft carrier....

But thats a double hit under the keel, why it isnt break into half? XD
just one meter under the draft.

And anyway, some heavily loaded c2, and c3 need even three torpedo.

And usually I aim for the hotspots.
So: is this, the lack of variety, and convoys in early 1940, and battleship-tough merchants are normal 1.4b stock behavior? I only have Harbour Traffic 1.47 installed.
is GWX 3, or other mods adress this?

Thank you for your patience


Edit:

Ok, its getting ridiculous, I have met a single, lonely english port thrawler ON THE OPEN OCEAN...
What, some guy just stolen it, and plan to survive a deep sea trip to Iceland?
What should I do with it? Im itching for targets, but the poor guy sinks if I just run over it...
Looks like the shark fishing boat from Shark I.

Edit2:

Er... It was one shot.
What can I say, Ive born without a heart.

At least it wasnt 50 men, only 2-6...
And it was propably stolen anyway

Edit3:
Lonely tugboat on deep sea... Same fate.
__________________
Oberleutnant z. s. Daniel Wolf

87% realism (100%-Cams to watch burning targets, and torpedoes run for fun..)
SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help.
U-50 forever - still a Smiling bastard

Last edited by Nobon; 10-05-12 at 02:26 AM.
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