09-29-12, 11:43 PM
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#25
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by BigWalleye
TorpX, I am confused. You want "(r)ock-solid physics. Ships move or sink as they should, sensors that detect what they should, weapons and equipment that works or malfunctions as it should." (And amen to all of that!) Then you want SD radar and a BT plotter on your S-boat, where historically they never were. Why simulate the sensor physics accurately, then use that accurate sensor in an ahistorical setting?
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The S-class did have the SD radar, but maybe you're right about the bathythermograph. The point is that some subs did have them and in SH 4, we don't- ever.
Something else that those who played SHCE might remember is that when you surfaced the boat and extended your periscope, you could see farther. The height actually made a difference in your operations! In SH 4, sadly, it does not. You see as well from a periscope a foot above the water as from 20 feet above. 
Quote:
Another campaign, even a fictional one, would be easy to do, just time consuming. Many of us simply would prefer to update RSRD...
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The reason I mention this is because of the replay factor. There is nothing wrong with RSRDC per se, but what happens when you have played through the war and want to do it again? There is a contradiction here between having a historical campaign and a realistic one. For people who know the history very well, there will be few surprises, even though, realistically, there should be.
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